ABSTRACT. Despite the relevance of generative artificial intelligence and people analytics tools in immersive digital and virtual office spaces, only limited research has been conducted on this topic. Throughout May 2024, a quantitative literature review of the Web of Science, Scopus, and ProQuest databases was performed, with search terms including “immersive interconnected 3D worlds” + “virtual communication and collaboration tools,” “generative artificial intelligence and wearable haptic technologies,” and “computer-based teamwork and realistic movement simulations.” As research published in 2023 was inspected, only 180 articles satisfied the eligibility criteria, and 31 mainly empirical sources were selected. Data visualization tools: Dimensions (bibliometric mapping) and VOSviewer (layout algorithms). Reporting quality assessment tool: PRISMA. Methodological quality assessment tools include: AMSTAR, BIBOT, Catchii, DistillerSR, Eppi-Reviewer, and JBI SUMARI.
JEL codes: E24; J21; J54; J64
Keywords: virtual communication and collaboration; generative artificial intelligence; wearable haptic; computer-based teamwork simulation; immersive interconnected 3D world
How to cite: Szydło, J., Dumitrescu, C.-O., AlAkoum, A., Bogdan, A., and Dragomir, M. (2024). “Virtual Communication and Collaboration Tools, Generative Artificial Intelligence and Wearable Haptic Technologies, and Computer-based Teamwork and Realistic Movement Simulations in Immersive Interconnected 3D Worlds,” Psychosociological Issues in Human Resource Management 12(2): 99–114. doi: 10.22381/pihrm12220246.
Received 14 June 2024 • Received in revised form 16 November 2024
Accepted 20 November 2024 • Available online 29 November 2024